If you are using an external modding program like DLTCEP to add subtitles to your soundsets, I would delete those data strings, save the CHARSND file and see if the garbled subtitles show up. Make sure that the sound files are named correctly, as they won't play if you don't assign them the correct names. My first question is, how are you making your soundsets? If you are just dragging named sound files to a "sounds" folder in your Icewind Dale directory, there should not be any subtitles in-game. I know this post will come nearly two weeks after the fact, but I've been away from Steam for a bit, so apologies for the late reply. Once I started HoW, the sounds worked, but the subtitles are "abcdefgh." The albet lowercase, uppercase, and the numbers 1 to 10.ĭo you know how I can just remove the subtitles from the custom sound completely? So that the sound kicks in, but no text appears. I've been doing a run through with a party of characters from Xena: Warrior Princess, and the sounds don't work in Icewind Dale base. I'd like to pick your brain if you don't mind. You seem pretty knowledgable about the soundset scenario. Check the Baldur's Gate forum link for all updates. I tend to update it every now and then I have an Invoker soundset made from sound files taken from DOTA 2, and I plan to add more in the near future. My pack currently includes voice sets from Diablo I and 2, Dragon Age: Origins, Psychonauts (Raz), Max Payne 3 (Max Payne), American McGee's Alice (Alice), and others. It's made using a great mod shell found on the forums that anyone can use to make their own soundsets. I've also made several soundsets that are compatible for all the Infinity Engine games (the Baldur's Gate and Icewind Dale series'). It now has over 4000 Icewind Dale EE portraits it it, and is hosted outside the Baldur's Gate forums, so no registration required. It's been a while since I posted here, but I've updated the portrait pack several times since I created this thread. If I do update again, I'll try to remember to update this thread, but go to the Baldur's Gate forum threads mentioned above to be sure as I will always upload my content there first. These will probably be the last updates to the packages for the forseeable future. New links to the portraits and the soundsets. Link to the latest version of my soundset pack: (OUTDATED: SEE BOTTOM OF THIS POST) You can find out more about the Awesome Soundset mod here: Much easier way to create soundsets with subtitles. ĮDIT (March 31, 2016): The IWDEE Portrait Pack now has over 4000 portraits and can be dowloaded from this link: (OUTDATED: SEE BOTTOM OF THIS POST)Īs for the soundsets, I am now using the Awesome Soundset mod to create them. Recently, I just figured out how to add subtitles to custom dialog for the soundsets, and I even submitted an example: Baldur's Gate's Imoen, with full working subtitles (check out my second post there for the Imoen soundset). I attached some soundsets to that thread, but I believe you have to be a registered user on their forum to download them. I also made a thread detailing how to modify soundsets to make them compatible with Icewind Dale Enhanced Edition, as the naming convention for soundset files are a bit different than they have been with past Infinity Engine games. Just scroll down on the second page to my post and there will be a Zippyshare link to download the custom portrait pack. You can go to that thread and grab the link here. I tried to have a lot of different races and classes, but admittedly a lot of them are fighter-based classes as that's what I usually prefere to make. In the first thread, I spent a few days Google Imaging and eventually made over 300 custom portaits for IWDEE. Over at the Baldur's Gate forums, I posted in a couple of forum threads for custom content I created.
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